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add force at position with respect to rotation
Im trying to simulate helicopter, Im adding force at the center of the object, and then tilting it if I need to go forward/backwards, however the force is still going up or down, how can I make the force account for rotation/tilting?
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Answer by VesuvianPrime · Feb 01, 2015 at 06:21 PM
You could simply multiply transform.up by some coefficient
I'm wondering if they aren't using Vector3.up
, and merely knowing about`transform.up` is the solution.
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