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Question by SunonRise · Feb 01, 2015 at 05:47 PM · triggerdamagecharacter customization

Changing State of Character Model on Trigger

Hopefully I explain this well.

Basically I have a male character with body armor with 3 states of damage ( perfect, damaged, broken). Perfect = no change in appearance, damaged = armor is cracked/falling apart, and broken = armor part of model is broken off and can see clothes underneath.

My question is how do I approach scripting the armor changing from each of these states based on a damage trigger? Are the different armor states being called upon and if so how?

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avatar image getyour411 · Feb 01, 2015 at 09:15 PM 0
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Do you have multiple UV maps for the body armor? Assu$$anonymous$$g you have something like that, then you could change the material on the body armor based on the state.

avatar image SunonRise · Feb 02, 2015 at 02:54 AM 0
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I do! and that makes sense. Thank you I'll try that.

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