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wrong materials shows when importing .obj and .fbx models from 3d max.
Hi, I am trying to import a .obj 3d room model from 3d max but the materials come as this:
while the original looks like the following:
............... Is it possible to import it as it is in the original shot?
capture.png
(326.2 kB)
Comment
In a phrase, probably not.
3DS $$anonymous$$ax can use materials made for various renderers, which are specialized for that renderer, and not for Unity's renderer(s).
So far as I can tell, there isn't a "Unity" plugin for $$anonymous$$ax that gives you "Unity materials" for use in $$anonymous$$ax such that imports "just work".
Every time I use $$anonymous$$ax, I have to resort to simple, basic materials and re-apply materials in Unity (and this is common to $$anonymous$$aya, Blender, etc).