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               Demandooda · Jun 15, 2016 at 06:16 AM · 
                c#2dcoordinatescoordinate-system  
              
 
              Unity 2d position of squares in different units than size.
My problem is fairly straightforward. I have one square at, say, (5,5). In my program squares are re-sized using transform.localScale to by 3 units by 3 units big. I want to have a second square that is directly to the right of the first one. So I place it at (8,5). However, it is not exactly touching the first square! What is causing this problem, an what can I do to solve it? 
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