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Question by circleline · Jan 31, 2015 at 07:09 PM · rotationtransform

How to i get value of Rotation.Z from the transform component?

I'm trying to do this

if(rotation z == 0){...Do this}

what's the correct code to put in the conditions parameter?

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avatar image VesuvianPrime · Jan 31, 2015 at 01:11 PM 0
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 transform.rotation.eulerAngles.z

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Answer by SnStarr · Jan 31, 2015 at 11:14 PM

If im not mistaken it Be easiest(on processor usage) to cache the transform first in a variable so you won't have to look it up every time you need to use it, for instance:

 public Transform myTransform;
 
 myTransform = GameObject.FindGameObjectWithTag("").GetComponent<Transform>;


then you can use the variable to find the rotation.z:

 if(myTransform.rotation.z)
 {
 
 }
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avatar image VesuvianPrime · Feb 01, 2015 at 12:17 AM 0
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transform.rotation returns a Quaternion, it needs to be transform.rotation.eulerAngles.z

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