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Question by NeMewSys · Dec 13, 2012 at 12:58 AM · coordinatespixelviewfragmentglsl

GLSL - Paint fragments in a certain view position

Hi,

I'm receiving from Unity a pixel in view coordinates (X,Y) given by a simple call to Camera.WorldToScreenPoint() (where position (0,0) is at bottom left of the screen as Unity documentation states). But now I want to make a condition like this in my fragment shader:

Pseudo code: IF(my_frag_position_in_view == (X,Y)) then gl_FragColor = pink; ELSE gl_FragColor = blue;

So I'm asking if the current fragment being processed is in the same pixel position as the pixel unity gave me, if so color it pink.

My problem is, I cant figure out "my_frag_position_in_camera", that corresponds to the current fragment's position in the view coordinates.

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avatar image NeMewSys · Dec 13, 2012 at 01:42 AM 0
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I still can't figure out, i've tried gl_FragCoord but it still looks wrong..

avatar image NeMewSys · Dec 13, 2012 at 08:26 AM 0
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Anyone can help?

avatar image NeMewSys · Dec 13, 2012 at 09:03 AM 0
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Doomed... DOO$$anonymous$$ED

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