Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DaiMangouDev · Mar 25, 2015 at 05:33 PM · c#guieditor

How do I prevent value using EditorGUILayout.FloatField to not change as soon as I change the float field value ?

this is an example of what my code looks like . how do i make the value only change when i have clicked outside of the field after changing the value or only after pressing the enter key ?

 int amount;
 
 void OnGUI()
 {
 amount = (int)EditorGUILayout.FloatField("Number of types",amount, GUILayout.MaxWidth(200)));
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Mar 25, 2015 at 05:43 PM 0
Share

Wrap line 5 in an if-clause for checking, if you pressed enter, or if you clicked somewhere. I'm not sure how to do the second one, but this might help in finding the answer

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by gameplay4all · Mar 25, 2015 at 06:19 PM

 int amount;
 int tempAmount;
  
  void OnGUI()
  {
  tempAmount = (int)EditorGUILayout.FloatField("Number of types",tempAmount, GUILayout.MaxWidth(200)));
    if(  Event.current.type == EventType.KeyUp && Event.current.keyCode == KeyCode.Return){
    {
    amount = tempAmount;
    }
  }


I am not sure about using Input.GetKeyUp in OnGUI, I seem to vagely remember something about that :/

Good luck!

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaiMangouDev · Mar 25, 2015 at 07:25 PM 0
Share

thanks , that would work too but i was hoping that unity had something in the API that handled that kind of process

it would be event not input when checking for enter key in the editor window

avatar image DaiMangouDev · Mar 25, 2015 at 07:37 PM 0
Share

um or both ... i don't remember

avatar image DaiMangouDev · Mar 25, 2015 at 08:36 PM 0
Share

Evnet.current.Equals(Event.$$anonymous$$eyboardEvent("[enter]"))

avatar image gameplay4all · Mar 25, 2015 at 09:06 PM 0
Share

Ahh yes I remember now, I'll edit the syntax!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Handling Undo/REdo in EditorWindow when editing DB record. 0 Answers

Script work in editor but not in build 0 Answers

Create Multiple Foldouts. 1 Answer

How do I display all editor window contentGUI in a single separateanother Editor window via script ?Window 1 Answer

Initialising List array for use in a custom Editor 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges