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Question by Checksum · May 04, 2010 at 08:17 PM · animationfbxvertexpointcache

Will the new version of unity support vertex animation?

FBX has the potential to export vertex animations. In 3D studio max I'd like to load animations via point cache then export the animations into an FBX to be played in Unity.

The question is will the new version of unity support vertex animations of this kind? If not I understand since most game engines have verts driven by bone.

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avatar image qJake · May 04, 2010 at 10:21 PM 0
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Once again, very little is known about the specifics of Unity 3. You'll have to wait until more information is released before someone can answer this. As of right now, I don't think anyone knows for sure.

avatar image xiesi · Jun 25, 2010 at 04:24 AM 0
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really want Unity can support vertex animation!

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Answer by Lucas Meijer 1 · Sep 11, 2010 at 09:05 PM

Unity3.0 will not come with native support for this, however our scripting languages are really fast(tm), so you can actually code this yourself from script if you need it badly.

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Answer by TexeL · May 30, 2011 at 09:06 PM

Release is in Asset Store ! http://forum.unity3d.com/threads/99340-in2Unity-Geomtry-(vertex)-animation-export-from-3dsmax

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Answer by user-4110 (google) · Oct 27, 2010 at 05:06 PM

I can't code this myself that why I buy unity :)

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Answer by gl33mer 2 · Nov 26, 2010 at 05:33 AM

I'm bumping this one. It seems to be a recurring question in one form or the other. It's the first instance which brings up the possibility of animated vertices driven by bones.

I'm wondering whether this would be efficient enough to do in multiple unity instances and where I should start with the scripting (Thought I have a feeling it's still a bit too much for me at the time).

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Answer by SpookyCat · Sep 19, 2011 at 09:21 PM

MegaFiers will allow you to use your vertex animations either as morphs or point cache files such as .mdd or .pc2. More info http://forum.unity3d.com/threads/89750-Mega-Fiers.-A-mesh-deformation-system-RELEASE?p=691276&viewfull=1#post691276

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