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Question by Censureret · Dec 15, 2019 at 09:32 PM · raycastlayers

Raycast doesnt hit ground

So i have the simple scene:

alt text

I simply cannot understand why my raycast hit the ground

In my script i have the following:

 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 RaycastHit hit;
 if (Physics.Raycast(ray, out hit, 1000, LayerMask.NameToLayer("Terrain")))
 {
     Debug.Log(hit.point);
 }
 Debug.Log(hit.transform.name);

However whenever i attempt to cast the ray it returns nothing (meaning that it doesnt seem to hit anything)

Can anyone tell me why this is happening?

raycast.png (237.8 kB)
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Answer by GanemVisk · Dec 15, 2019 at 11:22 PM

You want to use LayerMask.GetMask("Water"), which returns the appropriate mask. LayerMask.NameToLayer("Water") returns the integer associated with that Layer. A mask is a 32-bit sequence where each bit represents whether the layer with that number should be considered. So if Terrain is your number 9 layer, NameToLayer("Terrain") returns 9 and GetMask("Terrain") returns 1000000002 ( 1<<9 )

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avatar image Censureret · Dec 16, 2019 at 06:55 PM 0
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Why would i use Water?

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Answer by cgklutts · Dec 16, 2019 at 12:44 AM

I assume you have this code wrapped within a input.getmouse?

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