- Home /
Question by
$$anonymous$$ · Mar 11, 2018 at 04:34 PM ·
errorterrainprefabtree
The tree "Tree" couldn't be instanced because the prefab contains no valid mesh renderer.
I have created a prefab and for some reason I'm getting the following error, it's a tree I made and I'm trying to use it with the terrain tree.
The tree Tree couldn't be instanced because the prefab contains no valid mesh renderer. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
screenshot-1.png
(304.3 kB)
Comment
Answer by luixodev · Mar 11, 2018 at 05:56 PM
Same issue here
Yeah man, I've been trying to find the answer as to why this is happening for a while now.
Your answer
Follow this Question
Related Questions
Terrain Tree Prefab Orientation Prob 3 Answers
Trees painted by the terrain editor are too small 2 Answers
Instantiated terrain tree collision not working 1 Answer
How do I resize a tree prefab 0 Answers
Swap tree prefabs at runtime 1 Answer