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Question by Cool Dave · Sep 14, 2012 at 06:27 PM · colliderterrain

Terrain collider displaced?

A rather strange thing happens to my terrain. For some reason, after rearranging some assets and restarting my computer and Unity, all objects sink about 5 centimeters into the terrain. Everything works fine, but objects just sink in a bit, like the terrain collider is displaced form the renderer.

Any ideas as to what might cause this?

Also my terrain often costs about 400 draw calls, which seems very high.

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Answer by Cool Dave · Sep 15, 2012 at 03:14 PM

Figured it out myself. Min Penetration in PhysicsManager was set to .05. And turning pixel error, etc on my terrain lowered the draw calls.

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