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Question by w34edrtfg · Jan 29, 2015 at 09:48 PM · c#collidercolliderstriggers

[Unity 4.6.1] Weird bug between 2 Colliders

Hi,

I have 2 GameObjects:

  • Player: Character Controller + Box Collider [isTrigger:TRUE] (box is oversized)

  • Object: RigidBody [isKinematic:TRUE] + Box Collider [isTrigger:TRUE]

If Player gets near Object, "OnTriggerStay/OnTriggerEnter" don't fire. While staying in the same place, if i enable/disable isKinematic or gravity from Object, "OnTriggerStay/OnTriggerEnter" get fired/start working.

"OnTriggerStay/OnTriggerEnter" are set on Player.

¿What is causing this?

I'm using Unity 4.6.1f1

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Answer by $$anonymous$$ · Feb 09, 2015 at 01:20 PM

It's my sincere advice not to check isKinematic because checking it means that this gameobject will not be affected by any other gameobject . Due to this your collider doesn't work initially but works in the second case.

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