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What are the best practices for reusing an animation controller?
Let's say I have several sprite sheets of characters that look different, but all have frames for the exact same types of movement. For example, "walking up/down/left/right" and "Idle up/down/left/right". Is there any way to easily reuse an animation controller that has already been configured to handle stuff like changing of directions and starting/stopping well or do I have to make a logically-redundant animator and swap out the sprites for each new spritesheet?
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