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Question by sallehhuddinali · Dec 05, 2019 at 09:56 AM · unity 5applicationfixerror-handlinglong

can someone fix the loop error.. Why this app running only for a moment in my phone ?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class PhoneCamera : MonoBehaviour { public bool camAvailable; private WebCamTexture backCam; private Texture defaultBackGround;

 public RawImage background;
 public AspectRatioFitter fit;


 public void Start()
 {
     defaultBackGround = background.texture;
     WebCamDevice[] devices = WebCamTexture.devices;

     if (devices.Length == 0)
     {
         Debug.Log("no camera detected");
         camAvailable = false;
         return;
     }

     for (int i = 0; i < devices.Length; i++)
     {
         if (!devices[i].isFrontFacing)
         {
             backCam = new WebCamTexture(devices[i].name, Screen.width, Screen.height);
         }
     }
     if (backCam == null) {
         Debug.Log("Unable to find Camera");
         return;
     }

     backCam.Play();
     background.texture = backCam;
     camAvailable = true;

 }

 public void Update()
 {
     if (!camAvailable) 
     { return; }

     float ratio = (float)backCam.width / (float)backCam.height;
     fit.aspectRatio = ratio;

     float scaleY = backCam.videoVerticallyMirrored ? -1f : 1f;
     background.rectTransform.localScale = new Vector3(1f, scaleY, 1f);

     int orient = -backCam.videoRotationAngle;
     background.rectTransform.localEulerAngles = new Vector3(0, 0, orient);
 }

}

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