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Question by
TheLivingTree · Oct 16, 2013 at 03:08 AM ·
collisionrigidbodywall
RigidBody Clings to Walls
I have a rigidbody player controller that does simple movements such as jumping and crouching. However, when I jump and move towards a wall the player will stick to the wall. Is there anyway simple way of fixing this? I am using a separate box mesh at the bottom of my character to detect collision with the ground, which works perfects. I do not want to just stop player movement in the air. I want to prevent the player from continually moving towards a wall. Thank you :D
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