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Question by NoEscape0 · Mar 25, 2014 at 06:56 PM · ngui

Blocking NGUI events

When i start dragging camera by mouse\finger(if touch device) I want to desable all ngui events in case i hit a button or object in scene with script on it. How do i do it avoiding lots of "if (!CameraIsMovingNow) {" code?

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Answer by Denvery · Mar 28, 2014 at 10:51 AM

When camera begins to drag, you can switch off all events from NGUI by disabling script "UICamera" programmatically.

 go.GetComponent<UICamera>().enabled = false;

where "go" is GameObject representing MainCamera

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