Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chickenator · Jan 28, 2015 at 08:03 PM · javascriptraycastraycastingraycasthit

Raycast script help?

Here's the script:

 #pragma strict
 
 var hitPosition : Vector3;
 var test : Transform;
 
 function Update () {
 
     if (Input.GetMouseButtonUp(0)) {
     
     Instantiate (test, hitPosition, Quaternion.identity);
         var hit: RaycastHit;
         var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         
         if (Physics.Raycast (ray, hit)) {
         
             hitPosition = hit.point;
             
 
             
             }
         
         }
     
     }

for some reason it doesn't always spawn where you click but it spawns where you previously click. So if you clicked it would spawn in that location, if you click in a different place it will spawn in the previous place etc.

Any help?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mmmpies · Jan 28, 2015 at 08:23 PM

Just got the order of what you're doing wrong, try this

 #pragma strict
  
  var hitPosition : Vector3;
  var test : Transform;
  
  function Update () {
  
      if (Input.GetMouseButtonUp(0)) {
      
          
         var hit: RaycastHit;
         var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
          
         if (Physics.Raycast (ray, hit)) {
          
              hitPosition = hit.point;
              Debug.Log(hitPosition);
              Instantiate (test, hitPosition, Quaternion.identity);
              }
          
          }
      
      }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make tranform follow raycast 1 Answer

Help with Raycast C# 0 Answers

Raycast exit point of collider 0 Answers

Another Raycast Issue. 0 Answers

Raycast Not Drawing In Target Direction 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges