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Question by clxyeah · Jul 04, 2012 at 05:19 AM · raycastplayermouseplatformershoot

Make the player shoot towards a mouse click 2d Platformer

Similar to a system in Trine, I am really bad at raycasting and all of that type of stuff.

Thanks In Advance.

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Answer by nventimiglia · Jul 04, 2012 at 12:56 PM

 //get mouse position
 var worldpoint = uiCamera.ScreenToWorldPoint(Input.mousePosition);
 //convert to 3d for propulsion look at
 return new Vector3(worldpoint.x, 0, worldpoint.y);
 // Look at and dampen the rotation
 var rotation = Quaternion.LookRotation(InputTurn);
 var neR = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * Turnrate);
 transform.rotation = neR;
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avatar image clxyeah · Jul 04, 2012 at 03:46 PM 0
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What object should i put that script on? The player?, Camera? etc.

avatar image nventimiglia · Jul 04, 2012 at 03:55 PM 0
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Well the object that should look at the mouse...

avatar image Seth-Bergman · Jul 04, 2012 at 03:57 PM 0
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looks like the script above will rotate the object it's attached to to face the mouse position... So attach to the player.

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