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Question by MrAkroMenToS · Jan 28, 2015 at 04:27 PM · destroyaddcomponent

AddComponent performance

Hi guys, i need to call destroy([componentname]) and addcomponent every time a bullet collides with the ground. I use polygoncollider2d and i have to reset it, because it updates its collider only when it has been reseted. Is there a faster way of doing this?

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Answer by Simeon · Jan 28, 2015 at 06:10 PM

You should use Object Pooling.

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avatar image MrAkroMenToS · Jan 28, 2015 at 06:17 PM 0
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Can I use Pooling for Components, like PolygonCollider2D? I don't need to reinitialize the whole gameobject again, only it's one component, to refresh the actual collider.

avatar image Simeon · Jan 28, 2015 at 06:34 PM 0
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I though you wanted to destroy your bullets. But if you just want to change the polygon collider on a single object, then just do so. The collider should update automatically if you set the path Programmatically. But if you change the sprite itself, then unity does not update the collider.

avatar image MrAkroMenToS · Jan 28, 2015 at 06:39 PM 0
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I change the sprite itself, can i force Unity to update the collider somehow? If not could you please tell me how can I solve this problem?

avatar image Simeon · Jan 28, 2015 at 09:20 PM 0
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i don't think there is a solution right now :X, you just have to stick to destroying and creating it again

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