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Saving the pose of the humanoid as a animation?
So i have this humanoid that hes made by parts (left hand, right hand, left leg,etc). So what i want to do is to save each pose (The poses doesnt animate, he just static) of his as a animation. But using the animation tab, it would take eternities to make becouse i need to add curve for piece to piece with rotation and position, and that will take eternities to make. My humanoid doesnt have bones, and making bones wont be efficient to him, becouse he distort alot, and also would take eternities to fix. So is there a way to save poses of him without doing processes that takes eternities. So heres an image of my character in T-Pose:
And this is the pose i want to save: 
Answer by Dragon-Of-War · Feb 02, 2015 at 09:59 PM
Found out. What i made is that, while on the animation tab, i starting moving the parts, and the rotation and position gets saved automaticly
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