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               Question by 
               JakeM · Jun 15, 2012 at 05:05 AM · 
                c#linerenderer  
              
 
              Creating a LineRenderer: its always null
I am attempting to create a LineRenderer on the fly(at run time). But when I declare a LineRenderer its always null for some reason. I am using a C# script to create the object
What am I doing wrong? Can you suggest what needs changing?
 void OnGUI() {
     if (GUI.Button (new Rect(10,10,100,20), "Create")) {
     LineRenderer lRend = (LineRenderer)GameObject.Instantiate(new LineRenderer());
     // I've also tried the below
     // LineRenderer = new LineRenderer();
     Debug.Log ("IS NULL"+(lRend == null).ToString ()); // its always NULL??
     lRend.SetColors (new Color(100,0,0,100), new Color(0,0,100,100));
     lRend.SetWidth(10, 1);
     lRend.SetVertexCount(vertices.Length);
     
     for (int i=0; i<vertices.Length; i++)
         lRend.SetPosition(i, vertices[i]);
     }
 }
 
              
               Comment
              
 
               
              Answer by Amanna · Apr 12, 2016 at 04:42 PM
 GameObject gObject = new GameObject("MyGameObject");
 LineRenderer lRend = gObject.AddComponent<LineRenderer>();
 
 lRend.SetColors (Color.red,Color.blue);
 lRend.material = new Material(Shader.Find("Particles/Additive"));
 lRend.SetWidth(1, 1);
 lRend.SetPosition(0,Vector3.zero);
 lRend.SetPosition(1,Vector3.one);
 
              Answer by rutter · Jun 15, 2012 at 05:15 AM
This line:
 LineRenderer lRend = (LineRenderer)GameObject.Instantiate(new LineRenderer());
 
               Could be much simpler:
 LineRenderer lRend = new LineRenderer();
 
              This will make the LineRenderer null. I just tried it. You need to create an empty GameObject and attach the LineRenderer to that.
 GameObject newLine = new GameObject("Line");
 LineRenderer lRend = newLine.AddComponent<LineRenderer>();
 
                 Your answer
 
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