- Home /
Level designer Méthode question
hey i use blender for making level but i kind a realise thats it a pain of a neck when exporting to unity and then to put texture by texture and have somme texture problem after . but my thoughts is should i continue making hole levels in blender then exported or is theire a better way to level disign?
Answer by team_eden · Jan 27, 2015 at 05:39 PM
There are assets in unity available for free such as 'Prototyping' which allow you to create simple shapes inside the editor. I suggest using this fashion, until you are satisfied, then start making models. Also, do not make one whole model out of your level, export objects into their own objects and uv map accordingly. https://www.assetstore.unity3d.com/en/#!/content/11919
Good luck
Your answer
Follow this Question
Related Questions
Free Level Creating Software? 3 Answers
Walls Above Player, but both have same Y Axis 2 Answers
Recommend me an asset for level creation 0 Answers
2D side-scrolling Level Design 3 Answers
Having issues with the tree sizes. 1 Answer