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Question by eddyvanleuten · May 29, 2013 at 11:28 AM · networkstringrpclengthparameter

RPC , string parameter is sent, but length is 0

Hey, this is called by the server

                 player.Add(new PlayerStruct{ name = playername, ID = currPlayerJoinedID, isHost = false});
                 BinaryFormatter bf = new BinaryFormatter();
                 MemoryStream o = new MemoryStream(); 
                 bf.Serialize(o, player); 
                 string data = Utils.StreamConverter.ConvertMemoryStreamToString(o);
                 print (data.Length);
                 networkView.RPC("renewPlayerData",RPCMode.Others,data);

And this is the RPC, called by clients

         [RPC]
         void renewPlayerData(string listData)
         {
             
             player.Clear();
             BinaryFormatter bf = new BinaryFormatter();
             MemoryStream ins = new MemoryStream(Encoding.Default.GetBytes(listData)); 
             player = (List<PlayerStruct>)bf.Deserialize(ins);    
         }

The parameter in the clientsection is length 0. But on Server its not 0. It seems that the paramter gets corrupted. Any solutions to that?

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avatar image gooncorp · Nov 29, 2013 at 12:05 AM 0
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youve encountered a problem that i am facing right now, i think its a bug in unity but very few people on here know about it except for you, myself, and a handful of others. i am going to try your approach and i will see if that solves anything.

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Answer by eddyvanleuten · Jun 01, 2013 at 07:18 AM

Ok, I did it by myself. I just did not send a string, but a byte array.

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