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Question by Baldinoboy · Nov 07, 2012 at 12:41 AM · shadermaterialdisplacementdx11

Dx11 displacement information

Just downloaded Unity 4 beta. It's pretty cool. One thing I'm having trouble with is the cracks in the mesh when I apply the Dx11 displacement. I was wondering if there was a crack free setting like in UDK. I'm using the free version so I don't know if that matters. Thanks for your time.

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avatar image Baldinoboy · Nov 07, 2012 at 03:32 AM 0
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Another thing is that when you tile the material more the displacement stays at 1*1. Especially doesn't work with imported objects.

avatar image valyard · Nov 07, 2012 at 02:08 PM 0
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File a bug report. Since Unity 4 is in beta there are many bugs still left.

avatar image Baldinoboy · Nov 15, 2012 at 11:10 PM 0
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Official Unity 4 out and this problem is still there. Can't use tessellation. There are only 2 Dx11 shaders. Is that another substation in the free version or is that for everyone.

avatar image valyard · Nov 15, 2012 at 11:24 PM 0
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Have you filed a bug report? They respond pretty fast.

avatar image Baldinoboy · Nov 16, 2012 at 04:10 AM 0
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Going to in a little bit. Need to get internet on my desktop. Will be done soon. Just have a few questions about the shaders. How many Dx11 shaders does pro get? I have tessellation displacement specular tessellation specular

Do they plan to add more our will you need pro? Thanks for the help valyard.

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