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Question by Dakwamine · Jan 01, 2013 at 07:20 PM · editortexture2dserializedpropertyobjectfieldpropertyfield

Make a PropertyField() for a Texture2D SerializedProperty looking like an ObjectField()

If I use a PropertyField() to handle a Texture2D in a custom editor, it looks like a generic object field, not a field with a texture visible inside of it.

alt text

How can I make the PropertyField() of this Texture2D showing like the ObjectField() above?

I am using Unity 3.5.6f4.

objectfieldpropertyfield.png (4.3 kB)
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Answer by Dakwamine · Jan 01, 2013 at 10:48 PM

For now, I have kept the PropertyField() and I added a side box containing the image thumbnail if all selected objects were using the same Texture2D.

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Answer by fafase · Jan 01, 2013 at 11:27 PM

Would this help?

http://docs.unity3d.com/Documentation/ScriptReference/EditorGUILayout.ColorField.html

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avatar image Dakwamine · Jan 02, 2013 at 03:31 PM 0
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In fact, it is a stretched orange PNG texture in the Object field above, not a color. If I had set the height of the Object field box, it would be more obvious to see that it is a texture. But thanks for your help anyway.

(ColorField doesn't handle SerializedProperty too)

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