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Question by marijnroukens · Jan 26, 2015 at 01:20 PM · instantiateoptimization

Change name of Instantiate prefab

Dear unity community,

I am trying to give my newly generated prefab's a unique name, they are generated on a collision and the code is placed between a OnCollisionEnter2D, the script is attached to my player,

I tried adding transform.name = ("New Name); after the last ; of the following code, but that just changes the name of my player. Here's the original code:

 Instantiate (prefeb [prefeb_num], teleport [tele_num].position = new Vector2 (XPosition, YPosition), teleport [tele_num].rotation);

I want the names to be something like, Prefab1, prefab2, prefab3 and so on..

I found this, (http://answers.unity3d.com/questions/34535/change-name-of-prefab-that-initiates.html) , but it doesn't seem to work for me. Could somebody help me?

Thanks in advance,

Marijn

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Answer by marijnroukens · Jan 26, 2015 at 01:35 PM

Answered my own question haha! For others looking for this, just add var objName and then transform name.

Like this:

 var newPrefab = Instantiate (prefeb [prefeb_num], teleport [tele_num].position = new Vector2 (XPosition, YPosition), teleport [tele_num].rotation);
         newPrefab.name = ("prefabName");

From here on you can create an int that does +1 every time it is used. Hope this helps!

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