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Rotated UI animation clip
Hello, I have this problem with Unity UI and animations. I have multiple instances of the same UI Image and an animation clip that moves an Image slightly in thy Y direction when mouse is over it.
I already figured how to make the animation "local" (by putting each image into an empty GameObject and animating this object instead). The problem is I would like to rotate some of the Images, but when I set rotation on the RectTransform of some Image, the animation still moves it along the Screen Y axis. What I need is to move the Image along its local Y.
I would appreciate any help.
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