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Question by amirm57 · May 17, 2016 at 03:37 PM · movementvector3.lerpsmoothly

Unable to move Gameobject properly and smoothly to where mouse clicked , using Vector3.Lerp

Hello folks, Right now i'm making a script which moves a gameobject (named Player), to a specific location with use of Vector3.Lerp function.

The problem is that i want the Player to move smoothly, but when i click the mouse button, Player moves suddenly from where it is right now to where i clicked.

I attached this script to another gameobject(not the Player) due to necessity and cannot attach this script to Player gameobject. here is the code:

 using UnityEngine;
 using System.Collections;
 
 public class ClickcharacterController : MonoBehaviour {
     private GameObject Player;
     public float speed = .1f;
     void Start () {
         if(Player == null){
             Debug.Log("null");
             Player = GameObject.FindGameObjectWithTag("Player");
         }
     }
     
     void Update () {
 
         if (Input.GetKeyDown (KeyCode.Mouse1)) 
         {
             Vector3 mousePos=new Vector3( Camera.main.ScreenToWorldPoint (Input.mousePosition).x,Camera.main.ScreenToWorldPoint (Input.mousePosition).y,0);
             if(Vector3.Distance(mousePos, Player.transform.position) > 0.2f && Vector3.Distance(mousePos, transform.position) <3f ){
                 Vector3 dir = new Vector3(mousePos.x - Player.transform.position.x,mousePos.y - Player.transform.position.y,0);
                 Player.transform.position =Vector3.Lerp( Player.transform.position, mousePos,speed);        
             }
         }
     }
 }
 

Thanks

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avatar image TreyH · May 17, 2016 at 03:42 PM 0
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Depending on how fast your scene is running, this can happen. Have you tried multiplying your speed parameter by the time delta?

 Player.transform.position =Vector3.Lerp( Player.transform.position, mousePos,speed * Time.deltaTime);   
avatar image JoshDangIt · May 17, 2016 at 04:00 PM 0
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Are you sure lerping is the behavior you want in this case? Have you tried Vector3.$$anonymous$$oveTowards?

avatar image amirm57 JoshDangIt · May 17, 2016 at 06:16 PM 0
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Thanks Josh my problem was solved. Thanks anyway

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Answer by amirm57 · May 17, 2016 at 05:44 PM

I found it! The problem was that i put the whole code into the if (Input.GetKeyDown (KeyCode.Mouse1)) { }

thank you anyway

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