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Question by LPGaming · Jan 17, 2013 at 10:04 AM · blendertargetimporting

Two Questions: 1 Importing Models, 2: Targetting Help

1:

Unity crashes/hangs when attempting to load a large model, we have a character model that is 117MB, as .blend I've attempted to put it in the folder manually, but then it doesn't have a model.. It's strange. I really need help with this.. .I can't import our models, I guess they are too large? I've tried at .FBX and .OBJ aswell

2:

I would like the "Current" target to be red, not just set anything I click on to be red, if nyone can help with that.

                   if (hit.transform.tag == "NPC"){
                     target = hit.transform;
                     ApplyTarget(target);
                   }
 
     void ApplyTarget(Transform theTarget) {
           theTarget.renderer.material.color = Color.red;
     }
 }
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avatar image Novodantis · Jan 17, 2013 at 04:05 PM 0
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Just so you know, it is easier to deal with multiple unrelated issues if they are seperate questions (they are also more useful community-wise for others to find)

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Answer by Novodantis · Jan 17, 2013 at 04:06 PM

1: Sounds like more of a scene than a model. If there are any single meshes with greater than 65k vertices that could be your issue; try splitting the model into sub-elements with less than 65k vertices in any one mesh.

2: As I understand it, you want only one red target selected at a time. To do that, you will need to keep track of the object currently selected so you can "unselect" it (set it back to Color.white or whatever it should be). Don't forget to include a check that the object still exists (assuming the objects could be destroyed).

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