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Question by jcv8000 · Sep 20, 2014 at 07:32 PM · javascriptui

How to set the 'enabled' bool of a Canvas GameObject in JS

(Unity 4.6 beta 17) I have a GameObject in the hierarchy that is a UI canvas and I want to be able to enable/disable it with the press of a key.

I want it to do the exact same thing as when you make a UI button, go to the "On Click ()" option in the Inspector and choose the canvas, then for the function choose "Canvas" > "bool enabled".

Please don't be vague and give me an example script like how to get the game object (correctly to get the canvas) and how to set the boolean.

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Answer by Eric5h5 · Sep 20, 2014 at 09:03 PM

 var myGameObject : GameObject;
 var canvasEnabled : boolean;
 
 function Start () {
     myGameObject.GetComponent(Canvas).enabled = canvasEnabled;
 }
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avatar image jcv8000 · Sep 20, 2014 at 09:24 PM 0
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It works! Thanks! Do you know of a way to toggle it?

avatar image Eric5h5 · Sep 20, 2014 at 09:29 PM 0
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Change canvasEnabled to the opposite value and do the GetComponent.enabled thing again.

avatar image jcv8000 · Sep 20, 2014 at 10:41 PM 0
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Can I have an example please? I'm having trouble trying to toggle it.

avatar image Eric5h5 · Sep 21, 2014 at 02:45 AM 0
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 myGameObject.GetComponent(Canvas).enabled = !myGameObject.GetComponent(Canvas).enabled
avatar image jcv8000 · Sep 21, 2014 at 01:40 PM 0
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Thanks :D You've helped my project a lot

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