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Can I publish my game with the CC license?
Hello everybody here, I want to "publish" my game on a public repository on Github(www.github.com).If you know GitHub, you may wonder why, but thats beacuse I want to try to work on my game with someone else over the internet.I know how to do this, but I want to know if I'm allowed to do this. My Unity Project has a "license"-note, which says, my project is under the creative commons license. Can I publish my game with free assets form the asset store and with the Unity free version on GitHub?
Answer by rutter · Jun 13, 2014 at 07:00 PM
Can I publish my game... on GitHub?
Yes, absolutely. You own the copyright to any content you've made, so you're free to share it wherever you like.
Can I publish my game with free assets form the asset store... on GitHub?
Maybe, maybe not. When you use someone else's assets, you must license them. When you download assets from Unity's Asset Store, most assets are bound by a EULA of some sort; many are bound by the Asset Store standard EULA, but there are several which apply their own terms. Such terms might include a mention in credits, among other things.
For example, if you use any assets under a Creative Commons license, you will need to make sure that you follow the terms of that license. Usually that includes crediting the author(s). It may also include a "share-alike" clause, restrictions on commercial use, and so on.
One sticky point: by default, the Asset Store EULA allows you to redistribute those assets only as part of a finished, built game. Putting them up in source format is probably not allowed, unless the author gives you a license allowing you to.
Absolutely right. If the creator of an asset chooses to make it available for free download from the Unity Asset Store, that absolutely does NOT give you permission to upload it somewhere else for others to download. The sections of the project that you wrote, you can put where you like and licence them as you like.
Answer by MorphiusX · May 08, 2014 at 04:03 PM
I dont see why not. The only thing is if you publish the game there is a section in the end user agreement stating
Entity Size Restrictions for Unity Free
Unity Free, which include the free platform add-on products, may not be licensed or used by a commercial entity with annual gross revenues (based on prior fiscal year) in excess of US$100,000, or by an educational, academic, non-profit or government entity with a total annual budget for the entire entity (based on prior fiscal year) in excess of US$100,000. hope this helps
Thank you very much. So.. i don't sell my game so publishing isn't a problem, right?
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