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Question by Lemo76 · Jul 21, 2013 at 02:56 AM ·

Change Transparency of a Cut-out Material

So I made a simple rectangle as a .png and imported it into unity. I placed it on a plane with the transparency-cut-out-specular material. I want the rectangle to fade out via opacity. I've been searching all around but I can't find a straight forward answer. The current script is:

 var colorStart : Color = Color.red;

 var colorEnd : Color = Color.green;

 var duration : float = 1.0;

 function Update () {

     var lerp : float = Mathf.PingPong (Time.time, duration) / duration;

     renderer.material.color = Color.Lerp (colorStart, colorEnd, lerp);
 }

I tried using: var colorEnd : Color = Color.clear; but that didn't work. Can you please help me. ![alt text][1]

1.png (272.9 kB)
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Answer by Eric5h5 · Jul 21, 2013 at 03:54 AM

The whole point of a cutout shader is that the pixels are either 100% opaque or 100% transparent; that's why it's called "cutout". There's nothing in-between. Use a non-cutout transparent shader if you want different levels of transparency.

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avatar image Lemo76 · Jul 21, 2013 at 07:14 AM 0
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Thanks! I probably shouldv'e known. That also fixed my 'jagged' edges problem.

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Answer by Lemo76 · Jul 21, 2013 at 07:41 AM

Sorry, I now changed it to transparent-Diffuse. So how do I do the material crossfading?

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