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Question by etaxi341 · Aug 10, 2014 at 08:16 AM · editormateriallagstopquit

Stoping the game takes forever

When I stop the game in the Editor it takes forever until the game has ended.

The longer the game runs, the longer it takes to quit. I dont know why. Does anyone have an idea? (The scene is pretty small and has just a few boxes with different materials in it.)

Thank you.

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avatar image tanoshimi · Aug 10, 2014 at 08:25 AM 0
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"Forever" = how long? 5 seconds? 5 $$anonymous$$utes? 5 hours?

avatar image etaxi341 · Aug 10, 2014 at 08:36 AM 0
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If the game runs about 1 $$anonymous$$ute it takes about 20 seconds to quit. and if it runs about 10 $$anonymous$$utes then it takes about 1 $$anonymous$$ute to quit.

avatar image etaxi341 · Aug 10, 2014 at 08:55 AM 0
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@tanoshimi could it be a problem that I change variables of the materials during runtime? Cause the materials are called then "$$anonymous$$aterianame (Instance)".

avatar image tanoshimi · Aug 10, 2014 at 09:07 AM 1
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Well, that just means that you've got lots of different material instances (if you use shared$$anonymous$$aterial ins$$anonymous$$d this won't be the case), but it shouldn't take that long to clear up unless you've got hundreds of them...

avatar image etaxi341 · Aug 10, 2014 at 09:10 AM 0
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@tanoshimi so if I would manipulate a sharade$$anonymous$$aterial i would manipulate all obejcts with that material? And no i have just about 10 of them in the scene (about every $$anonymous$$ute there are 10 new of them and the old 10 are deleted).

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