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Question by saurabhn04 · Mar 21, 2014 at 03:51 PM · inventory

I am trying to make a GUI visisble after pressing a key

I am trying to make an inventory(GUI) to appear if I press the "I" key. But when I do press "I" the inventory only appears as long as keep "I" pressed. But I want to make the GUI visible if I press the "I" key once and when I press it again it closes. Is it possible.

The script is:

 function OnGUI(){
  //Health bar
  GUI.Box(Rect(10,10,500,30),"100/100");
             //inventory is displayed when key "I" is pressed
             if(Input.GetKey(KeyCode.I)){
             GUI.Box(Rect(10,50,300,450),"Inventory");
             GUI.BeginGroup(Rect(Screen.width/25-50, Screen.height/9-50,300,450));
             GUI.Button(Rect(13,53,70,70),"Item");
             GUI.EndGroup();
             }
         }

Thanks

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avatar image poncho · Mar 21, 2014 at 03:32 PM 0
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use a bool that if I is pressed turn it on, and if the bool var is on show your inventory, question already asked too many times

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Answer by Professor Snake · Mar 21, 2014 at 03:54 PM

Input.GetKey(KeyCode.I) returns true every frame the I key is pressed. You're instead going to have to use a boolean that gets toggled every time you press I. GetKeyDown is better suited to this purpose since it only returns true on the frame it was pressed.

 function Update(){
   if(Input.GetKeyDown(KeyCode.I))
     showGUI=!showGUI;
 }
 function OnGUI(){
   if(showGUI){
     //GUI code here
   }
 }
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