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Inverse Rotation in Child Object
Hello
I made a model in blender (Boss1Ship) which has three children (laserCannon, laserCannon2, laserCannon3). The rotation of parent(Boss1Ship) is fine but the rotation of each child is inversed. Rotating on Y axis rotates on Z axis and vice versa. Here the axis refers to global axis.
Answer by taxvi · Nov 28, 2014 at 06:39 AM
I'm not sure how it works in blender but if it was Maya you'd have to delete the Transformation History before exporting anything to Unity, like if you modified edges/extruded vertexes etc... ALSO you'd have to Freeze Transform - that is - make all the translate/rotate/scale values 0s or 1s (respective defaults), in Maya it's in edit > Freeze Transform, I'm sure there must be something alike in blender. Then export.
Thanks for the Info.I will search for blender equivalent.
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