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Question by awplays49 · Mar 22, 2015 at 10:28 PM · colliderplayerjumpfunctiondetection

Check if player is colliding with top face of box collider?

Hi, i need to know how to make my player detect when he's on top of a box collider, so that the game knows when he's allowed to jump. Any ideas? Ive tried separate meshes for the top, but i want an on click function later on, so separate colliders would cause problems...

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Answer by Makingames · Mar 22, 2015 at 11:02 PM

You could raycast downwards 1/2 (plus a fractional wiggle room) of the players collider size downwards to see if anythings below it, or maybe if check for a "floor" tag. Most situations you want to check like that and not do anything with the box per se.

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avatar image awplays49 · Mar 22, 2015 at 11:14 PM 0
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Thats good. Thank you! I could also check maybe how high or low my y velocity?

avatar image Makingames · Mar 23, 2015 at 02:31 AM 0
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Eh, that would work on flat surfaces, but what about when you're on a hill and moving? Your y velocity will be changing. If you are using a character controller I thiiink it has isGrounded variable that should also do exactly what you want.

avatar image awplays49 · Mar 23, 2015 at 06:38 PM 0
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It's a sandbox and it's not working :(

avatar image awplays49 · Mar 23, 2015 at 08:16 PM 0
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Also, if i were to do ray cast, what would happen if the corner of my character's foot was on a block but not the center of his body? In this case it wouldn't work. If i were to do ray cast, how would i fix this issue? @$$anonymous$$akinGames

avatar image Makingames · Mar 24, 2015 at 12:33 AM 0
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http://pastebin.com/LgCWdX18

That's one way to do it.

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