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Question by mpsb · Aug 18, 2016 at 05:17 AM · camerashaderrenderingmaterialreplacement shader

Using a camera replacement shader but keeping the underlying (original) colors?

Apologies- I'm still learning the basics of shaderlab.

Right now I'm using a frag shader that changes the color of a pixel based on how far the world point is from an origin (making a kind-of 'cutout' look for the geometry) (Obtained from here - https://en.wikibooks.org/wiki/Cg_Programming/Unity/Shading_in_World_Space)

I'm trying to apply it to the whole scene using Camera.SetReplacementShader(), but I think that causes me to lose all the colors of the objects I had before.

Is there any way I can blend the two?

The objects I want to apply the effect to: alt text

The objects with my replacement shader applied:

alt text

(Sorry for the noisiness of the images)

Any idea how to combine the two?

wotvpey-1.jpg (35.2 kB)
tcrhnm0.jpg (39.5 kB)
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