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How many 1024x1024 textures can an iPhone handle?
I'm developing a 2D sprite iPhone game, and was wondering how many 1024x1024 textures the iPhone can handle before it slows down and/or crashes?
Using the iPhone 3G is a $$anonymous$$imum requirement. Just looking for a guideline, nothing concrete.
Not sure, but since the screen resolution is less than that, would you really want to use a texture that big? And here's a link to Apple's recommendations for working with textures ... http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_Program$$anonymous$$gGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html#//apple_ref/doc/uid/TP40008793-CH104-SW1
Using texture atlases for sprite animations, none of the individual sprites are anywhere near that big. That was an interesting link, thanks!
That makes sense, I figured it was something like that. Glad to hear the link was useful.
Answer by Eric5h5 · Jan 11, 2011 at 03:50 AM
There's no such thing as "the" iPhone; so far there have been 4 different models (plus 4 different iPod touch models), with varying capabilities and amounts of memory. As such it's not really possible to answer the question, except to say "it depends".
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