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Question by Gabo7 · Jan 21, 2015 at 04:41 PM · shadervertexcolor

Shader based on vertex height

I'm really new to Unity, and I've been trying to make a shader that tints a terrain.

Said mesh with different colors depending on the vertex height locally inside the model itself , not on the global coordinates.

Any help please?

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Answer by Cherno · Jan 21, 2015 at 06:18 PM

Try this one, at least it says something about worldpos.y in it...

 Shader "Custom/HeightDependentTint" 
 {
   Properties 
   {
     _MainTex ("Base (RGB)", 2D) = "white" {}
     _HeightMin ("Height Min", Float) = -1
     _HeightMax ("Height Max", Float) = 1
     _ColorMin ("Tint Color At Min", Color) = (0,0,0,1)
     _ColorMax ("Tint Color At Max", Color) = (1,1,1,1)
   }
  
   SubShader
   {
     Tags { "RenderType"="Opaque" }
  
     CGPROGRAM
     #pragma surface surf Lambert
  
     sampler2D _MainTex;
     fixed4 _ColorMin;
     fixed4 _ColorMax;
     float _HeightMin;
     float _HeightMax;
  
     struct Input
     {
       float2 uv_MainTex;
       float3 worldPos;
     };
  
     void surf (Input IN, inout SurfaceOutput o) 
     {
       half4 c = tex2D (_MainTex, IN.uv_MainTex);
       float h = (_HeightMax-IN.worldPos.y) / (_HeightMax-_HeightMin);
       fixed4 tintColor = lerp(_ColorMax.rgba, _ColorMin.rgba, h);
       o.Albedo = c.rgb * tintColor.rgb;
       o.Alpha = c.a * tintColor.a;
     }
     ENDCG
   } 
   Fallback "Diffuse"
 }
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avatar image Gabo7 · Jan 21, 2015 at 07:48 PM 0
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Thanks for your answer! But, how can I make it work with local coordinates insted?

avatar image Cherno · Jan 21, 2015 at 07:52 PM 0
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Oh I'm sorry, I misread that. I thought you wanted a world-height-based shader :( This might help you, as long as your object's axis is set up right:

link

avatar image rhysp · Jul 31, 2016 at 04:10 PM 0
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Thank you very much for this sample, I found it very useful for the shader I am trying to create: http://answers.unity3d.com/questions/1223464/how-do-i-adjust-shader-tint-based-on-normalface-or.html

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Answer by wahn-studios · Feb 21, 2016 at 10:03 AM

You can use this asset to so link text works with vertex colors and textures

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