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Question by theCodeHermit · Sep 20, 2020 at 12:05 PM · performanceoptimizationgpu

Build GPU Performance

Hi, I have been banging my head against the wall with this for few days now with no improvement..

The problem is that after build my project keeps using over 30% of the GPU. Even in the editor it takes 20%+ I ended up making a new empty scene with few cubes with rigidbodies, but the performance was still going over 30%. It starts with 3-5 % and within the next 5-10 seconds starts climbing up.

I am using Unity 2019.1.12f1, but the problem is still there even on the newest Unity 2020 version. The project is using LWRP.

I have played around with the quality settings but they seem to have absolutely no effect on the issue, besides turning the V-Sync on, which capped the framerate at acceptable levels.

I am using Windows 10 , my video card is Geforce GTX 1080 Ti.

Here are some screenshots + the project build alt text alt text Project: https://easyupload.io/foqq5x

screen1.png (194.0 kB)
quality.png (48.4 kB)
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