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use Network.InitializeServer multiple time - multiple hosts
Hi,
I need to run multiplayer games in unity and I need to host all games on my server. I don't know why but Network class is static in unity!!
So every time I use Network.InitializeServer, My last created sever will destroy. Now let's say that I need to create 100 host instances in my server, so clients can join one of these hosts and play, How can I achieve this in unity?
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