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How to disable warnings when importing FBX?
ImportFBX Warnings:
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Mesh 'M2_6002_body' has 70 (out of 1677) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 775, 776, 778, 779, 780, 781, 782, 783, 784, 785 and so on...
MuscleClip 'Humanoid_M1@Attack02End' conversion warning: Bone position is different in avatar and animation
'Bip01 L Thigh' : position error = 39.658051 mm
'Bip01 R Thigh' : position error = 33.384712 mm
MuscleClip 'Humanoid_M1@Attack02End' conversion warning: 'Bip01/Bip01 Pelvis/Bip01 Spine' is between humanoid transforms and has rotation animation. This might lower retargeting quality.
MuscleClip 'Humanoid_M1@Attack02End' conversion warning: 'Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Spine2/Bip01 Neck' is between humanoid transforms and has rotation animation. This might lower retargeting quality.
MuscleClip 'Humanoid_M1@Attack02End'conversion warning: 'Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Spine2/Bip01 Neck/Bip01 L Clavicle' has translation animation. It is not supported.
MuscleClip 'Humanoid_M1@Attack02End' conversion warning: 'Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Spine2/Bip01 Neck/Bip01 L Clavicle/Bip01 L UpperArm/Bip01 L Forearm' is between humanoid transforms and has rotation animation. This might lower retargeting quality.
MuscleClip 'Humanoid_M1@Attack02End' conversion warning: 'Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Spine2/Bip01 Neck/Bip01 L Clavicle/Bip01 L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger1' is between humanoid transforms and has rotation animation. This might lower retargeting quality.
MuscleClip 'Humanoid_M1@Attack02End'conversion warning: 'Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Spine2/Bip01 Neck/Bip01 R Clavicle' has translation animation. It is not supported.
MuscleClip 'Humanoid_M1@Attack02End'conversion warning: 'Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 L Thigh' has translation animation. It is not supported.
MuscleClip 'Humanoid_M1@Attack02End'conversion warning: 'Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 R Thigh' has translation animation. It is not supported.
All the warnings should be ignored, but how?
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