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Question by rachael_92 · Jan 21, 2015 at 11:46 AM · instantiatepositionprefabsgridinput.mouseposition

How to instantiate the prefabs on grid in Unity?

I've tried to create the gameObject such as 'cube' on Input.mousePosition. I mean, whatever gameObject or prefabs are instantiated when i click any position on screen and it worked very well. However, what i really want to do is that the gameObject or prefabs are instantiated on specified area so i'm struggling with panel and grid to figure out. No matter how to do, I just want to create cloned gameObject on Input.mousePosition in specified area. Is there a way to restrict the size of screen or to resize the grid (ex. 1/4 of panel and bottom left). Please let me knot how to figure it out. Thank you.

This is the code what i've done below.

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class point : MonoBehaviour
 {
 public GameObject particle;
 Ray ray;
 RaycastHit hit;
 public Vector2 pos1;
 
 void Start () {
 }
 
 void Update (){
 
     Vector3 mousePos=new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f);
 
     if (Input.GetMouseButtonDown (0)) {
         pos1 = new Vector2 (Input.mousePosition.x, Input.mousePosition.y);
         //Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         Debug.Log (Input.mousePosition.x);
         Debug.Log (Input.mousePosition.y);
 
         Vector3 wordPos;
         Ray ray=Camera.main.ScreenPointToRay(mousePos);
 
         if(Physics.Raycast(ray,out hit,1000f)) {
             wordPos=hit.point;
         } else {
             wordPos=Camera.main.ScreenToWorldPoint(mousePos);
         }
         Instantiate(particle,wordPos,Quaternion.identity); 
 
     }
 
 }
 }

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avatar image sniper43 · Jan 21, 2015 at 02:07 PM 0
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What kind of grid is this? Is it made out of GameObjects?

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Answer by abi-kr01 · Jan 21, 2015 at 12:15 PM

place a cube in the area where you want to generate your gameObject

    Vector3 wordPos;
             Ray ray=Camera.main.ScreenPointToRay(mousePos);
             if(Physics.Raycast(ray,out hit,1000f)) 
             {
                 wordPos=hit.point;
                 if(hit.collider.name=="grid ")
                 {
                   Instantiate(particle,wordPos,Quaternion.identity);
                     print("Cube placed");
                 }
             } 
             else 
             {
                 wordPos=Camera.main.ScreenToWorldPoint(mousePos);
              
             }



no need to check else but if you want to restrict the generation with position then you can use simple if else like

 if((wordPos.x>100 && wordPos.x<300)&&(wordPos.y>100 && wordPos.y<300))
 {
 Instantiate(particle,wordPos,Quaternion.identity);
 print("Cube placed");
 }
 else
 {
 Print("dont do anything");
 }

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