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Dragging prefab into hierarchy reset position now?
I remember when I drag prefab into hierarchy in Unity old version, the transform position will use the position of the prefab. But the current version (4.5.2) will reset the position to (0, 0, 0). Even I click "Revert", it's still (0, 0, 0).
How to preserve the prefab position? I don't want to copy the x, y, z values of 100 prefabs which my colleagues gave me when I drag them into the scene. Thanks.
So you are just dragging the object into your Hierarchy and it's at (0,0,0)?
I am on the newer version of unity and it works perfectly fine for me, Check the prefab and make sure the objects are 100% not (0,0,0)
When I click on the prefab, the position is not (0, 0, 0). After I drag it to hierarchy, it becomes (0, 0, 0). As a side note, those 3 0's are bold
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