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prefab updating wrong..
Hi all, I create a prefab and use that prefab in Unity to make the level design.. The problem becomes very big when I want to change the model of my prefab. Lets say I use Rock prefab to place rocks in my level.. I changed my mind and instead of using the Original Rock prefab, I want to use Bigger Rock model. so I update the Rock Prefab with the new model and everything goes wrong.. All the positions and rotations that I assigned first using the old RockPrefab are wrong and I have to reposition again every time I change the model file.. How can I solve it... This is really time consuming if you have to reposition everytime in the level as the level is so big..
Can anyone Suggest the best option...
Answer by Grumblekeen · Oct 16, 2010 at 01:26 PM
If your new mesh has the same rotation and origin/axis it should appear in the same place as the old one. Have you verified this is the case?
yes.. it definitely is in the same rotation.. I just change the size and look of the new mesh..
Yes.. it was my fault when exporting geometry from 3dsmax..