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Question by
Mechlordx · Jun 02, 2015 at 05:57 PM ·
gameobjectnetworkinginstantiate
Every NetworkViewID is 0?
I have a prefab with a NetworkView component. Allocated type, says ID is 0.
Every singly time I Network.Instantiate the prefab it spawns a prefab with an ID of 0.
The thing is, I used this same method on a different project and every prefab instantiated correctly (with ids incremented by 1).
Somewhat related, "scene" type viewids shouldn't be interfering with this (allocated ids) right?
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