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Check if an Object is intersecting any other object
Hi,
I have been working on a small game and I've hit a bit of a problem.
I'm currently know that I can use Bounds.Intersects() for each object.
I was just wondering is there any way to check Object1 against all objects currently in the scene or would it be a case if getting a list of all objects and comparing them with Bounds.Intersects individually?
Thanks
Tom
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