Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by johnybegood · May 20, 2014 at 11:34 AM · onmousedowncountingapplication.openurl

How do I open a URL after a private static var hits a certain amount.

Hi Guys

I've been learning basic coding and have found all the answers really helpful, Kudos. But I'm stumped on this one. I've got an onmousedown function set up so when you tap an object it destroys it and increases the score. I'm trying to make it so when the score hits five a URL opens.

Destroy and count work fine, but website won't open at five. (or anything).

 static var score = 0; 
 private static var numKills : int;
 var killsDisplay : GUIText;
 
 
 function OnMouseDown () 
     { 
     
   
      Destroy(gameObject);
     numKills++;
     killsDisplay.text = ("Bitcoins Found: "+ numKills + "/5");
     score = score+1;
     guiText.text = ""+score;
     if(numKills == "5") { Application.OpenURL("https://ww.google.com");    }
 
 
     }

If I get rid of everything and just do onmousedown - openapplication and it works fine so I'm guessing it's either my if statement or my counting.

If anyone could help me i would be super stoked.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image johnybegood · May 20, 2014 at 11:50 AM 0
Share

Hi guys for your reference I tried changing if(numkills =="5") to if(numkills ==5)(making it an int) hasn't fixed it, though I figure I probably need to do that to.

Thanks

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by johnybegood · May 20, 2014 at 12:10 PM

I FIGURED IT.
A) if(numkills) needed to be an integer (so get rid of the "" around the number) B) get rid of that random Score stuff (from my first attempt at counting).

My mate helped me out but figured I'd post here BOOM very psyched have spent an embarrassingly long time on that. Fixed code for anyone else with same problem

 private static var numKills : int;
 numKills = 0;
 var killsDisplay : GUIText;
 
 function OnMouseDown () 
     { 
       
     Destroy(gameObject);
     numKills++;
     killsDisplay.text = ("Bitcoins Found: "+ numKills + "/5");
     if(numKills == 1) { Application.OpenURL("https://www.google.com");
 
     }
 }
     
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iOS 8 application.openurl screen orientation 0 Answers

Counting and comparing score of two players 2 Answers

OnMouseDown with 360 controller unity? 1 Answer

GameObject Array 1 Answer

Increase mouseclick area size for OnMouseDown() - For Mouse Shooting Game (Open to more ideas) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges