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Question by
Shivam_Dhoot · Jan 20, 2015 at 11:02 AM ·
c#javascriptwebglhtml5porting
Can't connect to Web socket, connection refused Unity WebGL
Hello,
I am porting one of my old game to WebGL in unity. But the thing is that when i build and run the project it starts shows a glimpse and crashes. When i checked the console (chrome javascript console) there was an error saying Connection to web socket refused, request returned with err_connection_refused. I've enabled web socket flags in chrome but no help. can you guide me whats the thing that i should do to get my project running.
Some threads suggests that i should check the converted files (from c# to js) in build folder but i can't find .js files either they are .jsgz. So please help me out on this.
Comment
even though a tutorial would be helpful in porting old webplayer games to unity HT$$anonymous$$L5(WebGL) or link to tutorial.