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Question by cdrandin · Jan 20, 2015 at 03:23 AM · custom-inspector

Is it possible to call a custom inspector?

So, lets assume I got a working custom inspector and I like it.

Now I create a custom window which contains a list of buttons which correlate to a custom class. How can I get a custom class's inspector to get in the window? I have been looking into serialized object and I didn't see anything in regards to calling the property field to present the custom inspector.

Anyone, have any ideas how to do this?

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avatar image cdrandin · Jan 20, 2015 at 04:07 AM 0
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I feel it should be something to do with this, but it doesn't add an option for editor override. EditorGUI.ObjectField

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Answer by SilentSin · Jan 20, 2015 at 05:42 AM

You can look into making a property drawer for your custom class or you can call Editor.CreateEditor and call stuff on it.

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avatar image cdrandin · Jan 20, 2015 at 05:46 AM 0
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I have tired. I am even doing a very simple one. Property drawer works, but when I try to insert the object into the window it wants me to plug in a reference of the object(similar to the script reference in all objects in the inspector)

avatar image cdrandin · Jan 20, 2015 at 09:40 PM 0
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Hey you were right, I was doing it incorrectly however.

I figured it out with help from http://stackoverflow.com/questions/16054955/unity-custom-inspector-on-custom-window

This is what I was looking for...

 Editor editor = Editor.CreateEditor(_item); // _item = new Item();
 editor.OnInspectorGUI();

I saw it, but was missing the part where I had to call that editors draw method.

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